| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • Whenever you search in PBworks or on the Web, Dokkio Sidebar (from the makers of PBworks) will run the same search in your Drive, Dropbox, OneDrive, Gmail, Slack, and browsed web pages. Now you can find what you're looking for wherever it lives. Try Dokkio Sidebar for free.

View
 

Gaming and Gamification in Our Classrooms

Page history last edited by Katie 8 years, 2 months ago

Games and gaming.pptx Games and gaming.pptx Games and gaming.pptx Convention Center Room: 701-A: Technology Showcase
Hot Topics: Gaming and Gamification in our Classrooms
Gaming in the Classroom and Beyond: Extending Language Learning through Games
This presentation will focus on the pedagogical applications of game design and theory in language learning. Specific examples of gaming applied to language classrooms in a variety of contexts, including writing, will be discussed, along with ways to extend language practice beyond the classroom through games.

 

Time
Presenter
Title
Summary
Links to materials
 

Elizabeth Hanson-Smith,

University of Oregon/AEI

Department of State, USA (ehansonsmi@yahoo.com)

What's Gaming Got

to do with Teaching

and Learning?

A discussion of some aspects of the pedagogy of gaming; why games like Minecraft have become popular, and what the value of gaming is for teaching English. Reference will also be made to the free, online English-learning game, Trace Effects.

View online at Google Docs

 

 

Download file:

Games and gaming.pptx

  Katie Mitchell, ORTESOL, USA (kmitchell@rosettastone.com) Lessons Learned Building Games  A discussion of some game principles and how they apply to teaching along with lessons learned while building an educational game.   
  Rodrigo Carvalho, Georgia Institute of Technology, USA (rodrigo.carvalho@pe.gatech.edu) Developing Language Skills Through Online Gaming     
  Jeff Kuhn, Ohio University, USA (jkuhn72@gmail.com)

Journaling the

Zombie Apocalypse: 

Minecraft in College Composition 

This presentation describes the use of Minecraft to create a shared-context for a second-language writing classroom.     TESOL Hot Topic.pptx.pptx  
   
     
 

Rick Rosenberg,

Department of State, USA (relobrazil@gmail.com)

     

 

Comments (0)

You don't have permission to comment on this page.