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Gaming and Gamification in Our Classrooms

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Saved by Jack Watson
on February 8, 2015 at 9:21:12 pm
 

Convention Center Room: 701-A: Technology Showcase
Hot Topics: Gaming and Gamification in our Classrooms
Gaming in the Classroom and Beyond: Extending Language Learning through Games
This presentation will focus on the pedagogical applications of game design and theory in language learning. Specific examples of gaming applied to language classrooms in a variety of contexts, including writing, will be discussed, along with ways to extend language practice beyond the classroom through games.

 

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Katie Mitchell, ORTESOL, USA (kmitchell@rosettastone.com)
Rodrigo Carvalho, Georgia Institute of Technology, USA (rodrigo.carvalho@pe.gatech.edu)
Jeff Kuhn, Ohio University, USA (jkuhn72@gmail.com)
Elizabeth Hanson-Smith, Department of State, USA (ehansonsmi@gmail.com)
Rick Rosenberg, Department of State, USA (relobrazil@gmail.com)

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