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Gaming and Gamification in Our Classrooms

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Saved by Vance Stevens
on March 21, 2015 at 1:35:15 am
 

Convention Center Room: 701-A: Technology Showcase
Hot Topics: Gaming and Gamification in our Classrooms
Gaming in the Classroom and Beyond: Extending Language Learning through Games
This presentation will focus on the pedagogical applications of game design and theory in language learning. Specific examples of gaming applied to language classrooms in a variety of contexts, including writing, will be discussed, along with ways to extend language practice beyond the classroom through games.

 

Time
Presenter
Title
Summary
Links to materials
  Katie Mitchell, ORTESOL, USA (kmitchell@rosettastone.com)      
  Rodrigo Carvalho, Georgia Institute of Technology, USA (rodrigo.carvalho@pe.gatech.edu)      
  Jeff Kuhn, Ohio University, USA (jkuhn72@gmail.com) Journaling the Zombie Apocalypse: Minecraft in College Composition  This presentation describes the use of Minecraft to create a shared-context for a second-language writing classroom.     TESOL Hot Topic.pptx.pptx  
  Elizabeth Hanson-Smith, Department of State, USA (ehansonsmi@gmail.com)      
  Rick Rosenberg, Department of State, USA (relobrazil@gmail.com)      





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