Convention Center Room: 701-A: Technology Showcase
Hot Topics: Gaming and Gamification in our Classrooms
Gaming in the Classroom and Beyond: Extending Language Learning through Games
This presentation will focus on the pedagogical applications of game design and theory in language learning. Specific examples of gaming applied to language classrooms in a variety of contexts, including writing, will be discussed, along with ways to extend language practice beyond the classroom through games.
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Summary
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Elizabeth Hanson-Smith,
University of Oregon/AEI
Department of State, USA (ehansonsmi@yahoo.com)
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What's Gaming Got to do with Teaching and Learning? |
A discussion of some aspects of the pedagogy of gaming; why games like Minecraft have become popular, and what the value of gaming is for teaching English. Reference will also be made to the free, online English-learning game, Trace Effects.
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View online:
https://docs.google.com/presentation/d/1Asvpat3U5TIP5Lf0KiKpbgIBFvt8GMvKJG2t9ZwzMxM/edit#slide=id.p80
Download file:
Games and gaming.pptx
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Katie Mitchell, ORTESOL, USA (kmitchell@rosettastone.com) |
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Rodrigo Carvalho, Georgia Institute of Technology, USA (rodrigo.carvalho@pe.gatech.edu) |
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Jeff Kuhn, Ohio University, USA (jkuhn72@gmail.com) |
Journaling the Zombie Apocalypse: Minecraft in College Composition |
This presentation describes the use of Minecraft to create a shared-context for a second-language writing classroom. |
TESOL Hot Topic.pptx.pptx |
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Rick Rosenberg, Department of State, USA (relobrazil@gmail.com) |
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